Hexagonal Grid Maps: Advantages and Disadvantages in Game Design
When designing a game board or a digital map, the choice of grid geometry fundamentally alters how players interact with the environment. While the traditional square grid is common, many designers opt for a hexagonal grid (or hex map) to solve specific geometric challenges related to movement and adjacency.
The Geometry of Hexagonal Grids
The primary appeal of a hex map lies in its equidistant properties. In a hexagonal system, the distance between the center of any cell and the center of all its adjacent neighbors is identical. This creates a consistent measurement of movement across the entire map.
In contrast, square grids suffer from distance inconsistency. The distance from the center of a square cell to its four edge-sharing neighbors is shorter than the distance to the four diagonal neighbors, which are 2√2 times further away. This discrepancy can complicate games where precise movement measurement is a critical factor.
Furthermore, hexagonal cells always share edges with their neighbors. Unlike square grids, where two cells can meet at a single point (a corner), hexes ensure that every adjacent cell has a shared boundary.

Trade-offs and Limitations
Despite their advantages, hexagonal grids introduce specific constraints, particularly regarding directionality. A hex cell has only six adjacent neighbors, whereas a square cell has eight. This reduction in adjacency affects how players navigate the map.
Most hex maps are oriented so that cells form straight lines "up" and "down" (North and South). In this configuration, the remaining four neighbors are located North-West, North-East, South-West, and South-East. Consequently, there is no cell located directly East or West of another.
This lack of direct horizontal adjacency means that straight-line movement in those directions is impossible. Instead, players must "zig-zag" to move horizontally. Because no two directions in a hex grid are orthogonal (meeting at a right angle), moving forward in one direction inevitably requires a slight backward movement in another.
Adapting Traditional Games to Hex Grids
Games designed for cardinal directions can be adapted to hexagonal systems through modified movement rules. A prime example is hexagonal chess, which reimagines traditional piece movement to fit the six-sided geometry.
- Orthogonal Movement: The traditional movement along ranks and files is replaced by movement through the six shared edges of the cells.
- Diagonal Movement: The four traditional diagonal directions are replaced by six directions that pass through the vertices (corners) of the cell. These moves travel along the edge between two adjacent cells before entering a new cell.
To help players visualize these complex paths, a three-color grid is often used. This preserves a core property of the traditional chessboard: pieces moving diagonally will always land on cells of the same color.
Key Facts
- Equidistance: All adjacent hex centers are the same distance apart, unlike square grids.
- Edge Sharing: Hexes only connect via edges, eliminating the "corner-only" contact found in square grids.
- Directional Limit: Hexes have six neighbors compared to the eight neighbors in a square grid.
- Horizontal Movement: Straight horizontal movement is impossible in standard North-South oriented hex maps, requiring a zig-zag path.
- Chess Adaptation: Hexagonal chess uses a three-color system to maintain diagonal movement logic.
| Feature | Hexagonal Grid | Square Grid |
|---|---|---|
| Distance to Neighbors | Consistent (Equidistant) | Variable (Diagonal is longer) |
| Number of Neighbors | 6 | 8 |
| Cell Contact | Edges only | Edges and Corners |
| Straight Horizontal Path | Impossible (Zig-zag) | Possible |
Frequently Asked Questions
Why is distance more consistent in a hex map than a square map?
In a hex map, the distance from the center of one cell to any adjacent cell is always the same. In a square map, moving to a diagonal neighbor is 2√2 times further than moving to a neighbor that shares an edge.
Can you move in a straight line horizontally on a hex grid?
No, in standard North-South oriented hex grids, there are no cells directly to the East or West. Movement in these directions requires a zig-zag pattern.
What is the advantage of hexes sharing only edges?
It eliminates the ambiguity of "corner-only" contact, ensuring that every adjacent cell is connected by a boundary, which simplifies movement and adjacency rules in games.
How does hexagonal chess handle diagonal movement?
Diagonal movement is redefined as moving through the vertices of the cell, traveling along the edge between two adjacent cells to reach the destination.
Why is a three-color grid used in hexagonal chess?
The three-color system is used to visually preserve the property that pieces moving diagonally always land on cells of the same color, similar to a traditional chessboard.