Cohen's Compilations: A Review of Utility for Gamers and Storytellers

Cohen's Compilations: A Review of Utility for Gamers and Storytellers

Finding the right inspiration for a tabletop campaign or a complex narrative can be a daunting task for any game master. In the January 1992 edition of Dragon Magazine (Issue #177), reviewer John C. Bunnell examined a compilation by Cohen, evaluating its effectiveness as a resource for those seeking unique creatures and intricate plots to anchor their adventures.

Key Facts

  • Reviewed by John C. Bunnell in Dragon Magazine #177 (January 1992).
  • Recommended for AD&D campaigners, espionage players, and near-future game enthusiasts.
  • Characterized as popular journalism rather than academic scholarship.
  • Praised for its wide-ranging subject matter and value in plot generation.

Analysis of Content and Style

Bunnell noted that the breadth of Cohen's work makes it a versatile tool for creators. However, he pointed out that this wide scope occasionally leads to oversimplification. As a primary example, Bunnell cited the entry on the Tower of London, where Cohen mentions Richard III's alleged murder of his nephews without acknowledging that modern scholarship remains sharply divided on the matter.

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The Balance of Objectivity and Authority

While the reviewer felt that Cohen attempted to remain objective in his final assessments, he observed a disconnect in the writing style. According to Bunnell, the introductions and conclusions are written in Cohen's own voice, but the stories themselves often lack journalistic qualifiers—words or phrases that indicate the level of certainty or the source of a claim.

This stylistic choice can make the material appear more authoritative than it truly is, shifting the work from unbiased reportage toward the realm of speculation. Consequently, Bunnell advised readers to approach the text as a piece of popular journalism rather than a scholarly academic work.

Practical Application for Gamers

Despite the critiques regarding academic rigor, the practical utility of the book for hobbyists is high. Whether a user is running a high-fantasy AD&D campaign or a gritty near-future espionage thriller, the compilations provide a wealth of accounts that can be adapted into game hooks.

Summary of Review Findings
Category Reviewer Assessment
Primary Value Excellent source for creatures and adventure plots.
Writing Style Lacks journalistic qualifiers; can seem overly authoritative.
Accuracy Prone to oversimplification of complex historical debates.
Recommended For AD&D, espionage, and near-future gamers.

Frequently Asked Questions

Who reviewed Cohen's work in Dragon Magazine?

The work was reviewed by John C. Bunnell in the January 1992 edition (Issue #177).

Is the book considered a scholarly academic text?

No, the reviewer explicitly cautioned that the book should be treated as popular journalism rather than scholarship.

What is a major criticism regarding the book's historical accuracy?

Bunnell noted a tendency toward oversimplification, specifically citing the lack of nuance regarding the historical debate over Richard III and his nephews in the Tower of London.

Which types of games would benefit most from this book?

It is recommended for those playing AD&D, espionage games, and near-future settings.

Why did the reviewer mention "journalistic qualifiers"?

Bunnell noted that the absence of these qualifiers in the stories makes the content sound more authoritative than it is, moving the text away from unbiased reportage and toward speculation.

References

  1. "Encyclopedia of Ghosts : Daniel Cohen : 9781854799760". www.bookdepository.com.
  2. Bunnell, John C. (January 1992). "The Role of Books". Dragon (177). TSR, Inc.: 36.
  3. "Title: The Encyclopedia of Ghosts". isfdb.org.